Ribbit
When Link’s awakening and Tunic gameplay meet Team Fight Tactics
![](https://dylancharlery.fr/wp-content/uploads/2023/11/image-1.png)
![](https://dylancharlery.fr/wp-content/uploads/2023/11/image-2.png)
![](https://dylancharlery.fr/wp-content/uploads/2023/11/image-3.png)
4 weeks
Unreal Engine 5
10
General Information
Genre : Action – Adventure
Mode : Solo
Plateform : Console & PC
Rating : 7+
Target : Those who like to resolve puzzle, fans of Link’s Awakening, Casual Gamer
Work Done
Main Charatcer
Camera
- I implemented a cinematic camera that follows the player smoothly.
- I added a zoom function to allow the player to explore environments in more detail.
- I also added a camera rotation function to allow the player to observe their environment from different angles.
Player Movement
- I implemented the player’s basic movements, namely walking, running, jumping, and dashing.
- I added smooth animation for each movement.
- I also added a collision function to prevent the player from passing through walls or objects.
Health and Damage
- Implemented a health and damage system for the player.
- The player starts with a certain amount of health, and they lose health when they are hit by an enemy.
- The player can also inflict damage on enemies when they attack them.
Inventory
Inventory Design
- Conceptualization and design of an intuitive inventory system.
- User-friendly interface for easy navigation and item management.
- Integration of visual elements to enhance the overall user experience.