Fightmare
When Street of Rage meets Little Nightmares
![](https://dylancharlery.fr/wp-content/uploads/2023/11/image-1.png)
![](https://dylancharlery.fr/wp-content/uploads/2023/11/image-2.png)
![](https://dylancharlery.fr/wp-content/uploads/2023/11/image-3.png)
3 weeks
Unreal Engine 5
10
General Information
Genre : Beat’em up
Mode : Solo
Plateform : Console & PC
Rating : 16+
Target : Midcore
Work Done
Camera
Player Tracking
- Implementation of a smooth camera tracking system based on player movements.
![](https://dylancharlery.fr/wp-content/uploads/2024/03/Fightmare_Cam.gif)
Camera Locking in the Presence of Enemies:
- Detection of enemy arrival in a specific zone.
- Implementation of a mechanism to lock the camera when enemies are present.
Player Tracking after Elimination of Enemies:
- Development of a dynamic tracking algorithm that resumes when all enemies in the zone are eliminated.
- Integration of a smooth transition to avoid abrupt changes when transitioning from lock mode to player tracking.
Visual and Auditory Feedback
- Integration of visual effects to indicate the change in the camera’s state.
- Use of sound signals to enhance the player’s perception regarding camera management.
UI
UI Design Integration:
- Implementation of the designed user interface elements.
- Ensuring visual consistency and adherence to the overall game aesthetic.
Interactive Elements
- Integration of interactive UI components, such as buttons, sliders, or input fields.
- Implementation of responsive elements to user actions
Health and Status Displays
- Incorporation of health bars, status indicators, or other vital information for the player.
- Dynamic updating of UI elements to reflect changes in the game state
Menus and Navigation
- Implementation of in-game menus, including options for settings, inventory, or other relevant features.
- Design and integration of navigation systems for seamless user experience