Fightmare

When Street of Rage meets Little Nightmares

3 weeks

Unreal Engine 5

10

General Information

Genre : Beat’em up

Mode : Solo

Plateform : Console & PC

Rating : 16+

Target : Midcore

Work Done

Camera

Player Tracking

  • Implementation of a smooth camera tracking system based on player movements.

Camera Locking in the Presence of Enemies:

  • Detection of enemy arrival in a specific zone.
  • Implementation of a mechanism to lock the camera when enemies are present.

Player Tracking after Elimination of Enemies:

  • Development of a dynamic tracking algorithm that resumes when all enemies in the zone are eliminated.
  • Integration of a smooth transition to avoid abrupt changes when transitioning from lock mode to player tracking.

Visual and Auditory Feedback

  • Integration of visual effects to indicate the change in the camera’s state.
  • Use of sound signals to enhance the player’s perception regarding camera management.
UI

UI Design Integration:

  • Implementation of the designed user interface elements.
  • Ensuring visual consistency and adherence to the overall game aesthetic.

Interactive Elements

  • Integration of interactive UI components, such as buttons, sliders, or input fields.
  • Implementation of responsive elements to user actions

Health and Status Displays

  • Incorporation of health bars, status indicators, or other vital information for the player.
  • Dynamic updating of UI elements to reflect changes in the game state

Menus and Navigation

  • Implementation of in-game menus, including options for settings, inventory, or other relevant features.
  • Design and integration of navigation systems for seamless user experience